![]() ![]() ![]() The blank blueprint can now be used to 'copy' a set of buildings.įor example, copying this small gun turret defense setup: Construct more machines using robots than manually.īlank blueprints can be crafted by clicking the ( ) button in the shortcut bar. To create a blueprint select the blueprint item out of the toolbar or the inventory. With the blueprint icon shown next to the mouse cursor, click and hold the left mouse button and drag a box as large as needed (which can be cancelled by pressing Q).Īll buildings which will be included in the blueprint will be highlighted with a green square. Once everything to 'copy' is inside the drag box, release the mouse button, and the 'Blueprint icon setup' menu will open. On the top left of the "Setup new blueprint" menu there are four icon slots. The game chooses automatically the number of icons and which are pre-selected depending on the number of buildings that are included. This can be changed by simply clicking on the icons to choose the desired ones. Build your own train-based megabase This modpack includes Quality Of Life mods, logistic, construction/management and resource mods. On the left the 'Total' number of components included in the blueprint is shown. ![]() The green "Create blueprint" button creates the blueprint. Additionally, blueprint creation can be cancelled by clicking the X in the top right corner.Ĭanceling the blueprint does not consume the blueprint item. The created blueprint will replace the empty blueprint in the player's cursor. and Killkrogs Blueprint Manager Most Recent search tags 48 Mega Base Part 1 4. I am not really sure if there was anything else notable, but we felt accomplished afterwards.To use/place the created blueprint select it from the tool belt or inventory. Grid Aligned City Blocks and Rail Segments FACTORIO MASTER CLASS: City. Learned in this game that while pipes have a relatively large throughput compared to belts, it isn't enough once you build a megabase, so the whole thing got revamped and pipes got rerouted a ton. I used to treat pipe networks as though so long as they were connected, throughput would be infinite and it would all work. Used the Factorio Calculator website tool to know what I needed, although I failed to take into account things like Fuel or Modules or whatever, and ended up tweaking it every so often. Well, that, or the radial donut layout like science uses here. I kinda sorta hate beacons, and even after discovering how stupidly powerful they are, in how they cut resource and power consumption by around an order of magnitude for a megabase, I still despise the boring straight line designs they force you into. Not particularly useful since lights don't change color in the megamap or something. solar panels and accumulators for power production. This factories will provide the building material, as well, as other useful things: mall items, nuclear fuel for trains, ammo for defence perimeter. Orange block - is the array of factories, that should only be built once. Got those from somewhere, no idea where, because honestly, it is beyond me. This is a map view of the base, that will produce 1K SPM. Sadly, megamap visible indicators aren't particularly mutable, nor are alerts, but if you are nearby or zoom in, you can see power status, or liquid-capacity status. Still in the "Copy someone else's Blueprint" stage, and it really, really shows.Ĭircuit indicators. Also attempted some left-right balancers as inline. Way better than balancers for what I actually used balancers for: Making sure any combination of inputs always result in full possible output is the whole point, and distributors don't hide the problem, as the middle lanes end up with trickles, or outright empty. It absolutely helps keep things organized, because you can just setup things and plug in their inputs and outputs, which keeps things way simplier once you get the original design, While you can do that elsewhere, this way it is all grid aligned.ĭistributors. Mainly used to ensure power redundancy, walking space, and roboport coverage. Pretty sure I screwed the alignment up, because this was before the new perfect allignment tools. Tried quite a few new things this game, aside from the actual attempt at making a megabase. It isn't quite finished, in the sense that it only managed around 900/minute, but that turns out to have been because of a lack of stone, which would have been a trivial fix, but we were getting sick of the map and wanted to try a new one, and because their computer lagged out every time the robot swarm attempted to change anything. Me and my friend, Lorieslater, have finally managed what is almost, but not quite, a megabase. Step-by-Step Transition to Megabase - Factorio Engineering Nilaus 171K subscribers Join Subscribe 4.5K Share 326K views 3 years ago Factorio TrainWorld Megabase This tutorial covers the. ![]()
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